Page MenuHomeFeedback Tracker

Plant Material Does Not Fertalise Plots Completely / Correctly
Closed, ResolvedPublic

Description

Since 1.10, using plant material to fertalise garden plots has been buggy.

The first two slots will fertalise correctly, however unlike in 1.09, this will use up over 2/3 of the plant material and not leave enough to fertalise the 3rd slot. When you attempt to fertalise the last slot, the animation will stop halfway through requiring you to do the fertalise action twice. Upon completing the second animation on the 3rd slot, the slot will appear to be fertalised, however next time you interact with the plot, such as to water it or add a seed, the plot that had to be fertalised twice with the remainder of the plant material will revert back to being unfertalised but will not allow the player to re-fertalise it, however other players are able to.

The bug is hard to explain using text so please refer to this video:
https://youtu.be/vvjjuPKLeBM

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

-Begin to fertalise a garden plot using plant material.
-Note how on the 3rd slot you have to complete the fertalise action twice.
-Begin to fertalise the rest of the plot with another piece of plant material.
-Note how the last slot you fertalised with the previous piece now reverts back to being unfertalised.
-Try to fertalise the bugged slot again, you will be unable to.

Event Timeline

Geez changed the task status from New to Assigned.Jan 25 2021, 12:03 PM
Geez changed the task status from Assigned to Acknowledged.Jan 26 2021, 2:30 PM

Thank you for the report crazyjoe101.
While we were unable to produce the second half of the issue regarding to the slots reverting and being bugged, we did confirm the issue with the fertiliser behaving incorrectly and it has been scheduled for a fix.
Regards,
Geez

Geez closed this task as Resolved.Feb 1 2021, 5:16 PM
Geez claimed this task.

Hello again.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez