I've created several Eden editor missions with varying Revive settings but none of them work. The game always plays as Medic only revives regardless if I have it set to Enabled For All Players or Controlled by player attributes.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Eden Editor
Steps To Reproduce
Every mission I create with the Eden editor.
Additional Information
I've included a mission.sqm file. Please let me know if you need anything else.
Event Timeline
Comment Actions
Hello.
Thank you for the report. Were you playing the missions in Multiplayer? Which settings did you use, there are 3 different ways.
- Via Server settings (in the multiplayer Lobby) overwrite everything
- Via Mission config (defined in the description.ext) overwrites Editor/mission settings
- Via Editor/mission settings are considered last and do not overwrite anything
Comment Actions
Yes, I was hosting multiplayer games with my friends. Using only the Editor/mission settings that I know of. There are no parameters options in the Lobby and the description.ext has only about 5 lines in it (see below).
enableDebugConsole = 2;
LARs_calculateSideGear = 1;
class CfgFunctions {
#include "LARs\blacklistArsenal.cpp"
};