I've noticed multiple times that at a distance, players don't render beyond 200m in native view. Use middle mouse zoom, and they either render, or are only floating torsos. Use a scope and they render in full. This is a huge problem. DayZ has always been a game of scale, and being able to spot a white pixel from someones white pants at 500m's lead to many memorable moments. The fact players in many cases DONT RENDER beyond 200m is absurd. Attached are 2 examples. Players should be rendered when in view, not matter what. The only culling should occur when entirely eclipsed by an occluder.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Visual-Characters
Steps To Reproduce
Position your character 100m from another character. Slowly distance yourself, testing zoom from a gun, with middle mouse, and native FOV, and see the differing LOD's as the gap grows. Eventually between 100-300m, the player will transition from a full body, to a floating torso, to nothing in native fov. Slowly the same happens to zoom mode, but I dont believe theres a point where players dont render with naked eye zoom. It seems scopes FORCE player render.
Additional Information