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[Stable 1.01] Animation permanently blocks the character movement
Need More Info, NormalPublic

Description

When the animation binded to the F key is executed during the run (default speed, not sprint), the character movement is permanently blocked. Only relog can help.

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Operating System Version
Windows 10 v1803
Category
Movement
Steps To Reproduce

Repro

  1. Log into the game
  2. Start running forward on normal speed by just pressing W
  3. Keep W pressed, then press F4 for example to play binded animation
  4. Stop your character

Result:
Your character will be unable to change position. When you press W again it will play "run animation", but your character will not move.

Additional Information

Can't be reproduced on another machine.

Sometimes it moves very slow. The only way to get it unblock is relog. This problem is fully reproducible for me.

Event Timeline

Radoslaw renamed this task from Animation permanently blocks the character movement to [Stable 1.01] Animation permanently blocks the character movement.Tue, Feb 26, 12:17 PM
nuggs added a subscriber: nuggs.Tue, Feb 26, 12:58 PM

I second this. Have become stuck on the spot when using F2 wave animation but using it again seems to un-stick sometimes.

Geez changed the task status from New to Need More Info.Tue, Feb 26, 2:16 PM
Geez added a subscriber: Geez.

Hello Radoslaw and thank you for the report.
If you verify the game data through Steam and delete the contents of your C:\Users\*username*\Documents\DayZ folder, do you still experience the issue?
Regards,
Geez

I followed (kinda) your advice and tried it on another computer (fresh Win10 and DayZ installation) and I couldn't reproduce it. So it seems like this problem appears after patch from 1.0 to 1.01 only on my laptop.

Radoslaw edited Additional Information. (Show Details)Tue, Feb 26, 3:10 PM
Radoslaw changed Reproducibility from Always to Sometimes.
Radoslaw changed Severity from Major to Minor.