When a player flies the helicopter with an object on the sling in multiplayer, the object might start to bounce and will make it detach by it's own.
I think the reason is because the object is not syncronized to the player, but to the server, so if the server is laggy it will start bounce.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- Sling Loading
Steps To Reproduce
Fly in multiplayer.
Sling load object.
Laggy server -> object bounces
If object goes outside of sling range - detach itself.