Server does not show up under any tabs except for LAN or by searching by IP for it. Players can connect to the server but it needs to display under the server lists.
Server IP: 142.165.116.132:2302
hostname = "OSG DayZ"; Server name
password = ""; Password for connection to the server
passwordAdmin = ""; // Password to become server admin
maxPlayers = 60; // Maximum amount of players
verifySignatures = 2; Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1; Server will allow connection only to clients with same exe revision as server when active (value 0-1)
disableVoN = 0; Enable/disable voice over network (value 0-1)
vonCodecQuality = 7; Voice over network codec quality (values 0-30)
disable3rdPerson=0; turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0; turn on/off cross-hair on the particular server instance (value 0-1)
serverTime="2015/4/8/08/00"; Server Start Time Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/23/23" .
serverTimeAcceleration=0; Accelerated Time (value 0-24) This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0; Persistent Time (value 0-1) Actual server time is saved to storage, so when active, next server start will use saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=5; Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
loginQueueMaxPlayers=500; Maximum number of players that can wait in login queue
instanceId = 1; DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1; how many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = true; Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
class Missions
{
class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map };
};
respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
motd[] = {"","","","","","Welcome to OSG","Join us on Discord discord.gg/WMb4EfX","Please report bugs in the bug channel","Please provide server suggestions in suggestions channel"}; Message of the day displayed in the in-game chat
motdInterval = 5; Time interval (in seconds) between each message
maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Short"; Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 1; Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 1; Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 1; Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs
enableDebugMonitor = 0; //shows info about the character using a debug window in a corner of the screen (value 0-1)
::PLACE THIS IN ROOT OF YOUR SERVER >.<
@Echo off
color 0a
title OSG DayZ Monitor
:Serverstart
::REEEEEEEEEE
echo Launching Server
E:
cd "E:\DayZ\Server"
echo OSG DayZ Monitor... Active !
start "Dayz" /wait DayZServer_x64.exe -port=2302 -config=instance\serverDZ.cfg -profiles=E:\DayZFiles\Documents\DayZ -BEPath=E:\DayZ\Server\battleye
ping 127.0.0.1 -n 15 >NUL
echo DayZ Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart