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Commoner Clothes Tricolor can cause hitpoints to become mixed up.
Acknowledged, NormalPublic


Certain units will return hitpoint names that do not reflect the hitpoint when wearing commonor clothes tricolor.
So far I have confirmed this with Syndicat units: Dealer (Rifle) and Snatcher (Medikit).


Operating System
Windows 10 x64
Operating System Version
Version 10.0.17134 Build 17134
Personal Protection Armor
Steps To Reproduce

Create a new editor scenario.
Place a unit for the player.
Place any unit of those reported to be displaying issues. Currently: Dealer (Rifle) and Snatcher (Medikit).
Place another of the same unit, but change the uniform of this one to Commoner Clothes Tricolor.
Add to the init of both units:

		this addEventHandler ["HandleDamage",
			params ["_unit","_bodyPart","_amountOfDamage","_killer","_projectile","_hitIndex","_instigator","_hitPoint"];
			systemChat (format ["HitPoint: %1. Hit Name: %2",_hitPoint,_bodyPart]);

Proceed to shoot each unit, comparing the listed hitPoint with the listed bodyPart.

Additional Information

Trivial status since it is highly unlikely that scenarios will involve these specific units wearing this specific, and rather unflattering, civilian uniform.
However, can cause issues with systems that rely on correct relaying of hitpoint and hitpart.

Event Timeline

Lawman created this task.Sep 19 2018, 12:19 PM
Wulf changed the task status from New to Acknowledged.Sep 19 2018, 2:33 PM
Wulf added a subscriber: Wulf.


Thank you for the report. We will see what can be done.