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Still alive after committing suicide
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Description

I encountered a bug where I didn't die, but I could hover with the camera very close to the ground. My dead body can be partially seen. If you try to push into any wall, your character can stand up very easily again. The important thing about standing up again is to move the head into the wall first, which can be tricky depending on how your character landed after he shot himself. After this I can walk around like nothing happened.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

I found a way to recreate it every single time. What I did was the following:

  1. find someone, who shoots you with a small gun (so that you survive)
  2. take any weapon and commit suicide with F11

This worked for me now 5 times in a row.

Once the bug has occured you can always repeat it and you won't die, unless you get shot by a real player.

Additional Information

It can't be related to the animation (limping). Since I lost such a small amount of health that it didn't even trigger limping. Even though I could still recreate it.
However, I couldn't recreate it by hurting myself using fall damage. So probably no relation to the health system (if a similar thing exsists in your code).

Event Timeline

N30 created this task.May 4 2018, 5:15 PM
N30 updated the task description. (Show Details)
N30 edited Steps To Reproduce. (Show Details)May 4 2018, 5:19 PM
N30 updated the task description. (Show Details)
N30 edited Steps To Reproduce. (Show Details)
N30 updated the task description. (Show Details)May 4 2018, 5:25 PM
N30 edited Steps To Reproduce. (Show Details)
N30 edited Additional Information. (Show Details)
N30 edited Additional Information. (Show Details)May 4 2018, 5:30 PM
N30 renamed this task from Sill alive after committing suicide to Still alive after committing suicide.May 4 2018, 5:38 PM
N30 edited Additional Information. (Show Details)
Geez closed this task as a duplicate of T128646: Suicide bug.May 15 2018, 3:53 PM