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Duplicate backpack issue resulting in stretched (bizarre) player models
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Description

100% repeatable. Game v1.80143869 with no mods loaded.

With a backpack on your back, taking a backpack from a full (or near full) vehicle or crate results in a bugged duplicate backpack (SP and MP). If another player picks up the bugged duplicate backpack, both players see glitchy jumping backpacks. (MP) If original player then drops backpack, both players see 2nd player model stretch into bizarre pattern. (MP)

I consider this a major issue because in my MP mission, I constantly have full or near full trucks (which routinely results in this bug for my players).

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

[Two players, hosted server]

  1. Open the editor, place two playable units, one with a large full backpack and one without. (Use “B_Soldier_A_F” and “B_Soldier_F”.)
  1. Place two trucks (use “I_G_Offroad_01_F”). Name trucks “truck1” and “truck2”.
  1. Clear the cargo from both trucks and add a small empty backpack to both trucks, like this (in "init.sqf"):

[code]
if (isServer) then {

{
    clearWeaponCargoGlobal _x;
    clearMagazineCargoGlobal _x;
    clearItemCargoGlobal _x;
    clearBackpackCargoGlobal _x;
    _x addBackpackCargoGlobal ["B_TacticalPack_blk", 1];
} foreach [truck1, truck2];

};
[/code]

  1. Fill the 2nd truck with cargo to at or near capacity, like this (in "init.sqf"):

[code]
if (isServer) then {

truck2 addItemCargoGlobal [(primaryWeaponMagazine player) select 0, 500];

};
[/code]

  1. Start game, have both players approach truck1 (the empty truck, empty except for its 1 small backpack inside).
  1. Have player #1 put his large camo backpack in the truck and take it back out. Have player #2 take the small black backpack from the truck and put it back in. This shows backpacks are functioning normally. [Disregard truck1 (along with it's 1 small backpack inside) from this point onward.]
  1. Have both players approach truck2 (the full cargo truck, which also holds 1 small backpack inside). Ensure player #1 is still holding large camo backpack.
  1. Have player #1 open the truck’s inventory, and right click on his large camo backpack in an attempt to put it into the truck. Note that nothing happens, as the truck is full and the backpack won’t fit. (Everything is operating correctly so far.)
  1. Now, with player #1 still having truck’s inventory up, have player #1 right click on the small black backpack from the truck’s inventory (to take it).
  1. Note that the game knew that player #1's large camo backpack wouldn’t fit in the truck, and thus automatically placed large camo backpack on the ground, to make space for small black backpack in player #1’s inventory. Also note that player #1 is now holding small black backpack. (All of this so far is operating correctly.) Here’s the problem: Notice there are now actually TWO small black backpacks: One that correctly appears in the player #1’s inventory, plus an erroneous duplicate (seen in the truck’s inventory).
  1. Have player #2 pick up the erroneous duplicated black backpack from the truck. Now quantum entanglement is apparent, as both player’s are wearing the “same” small black backpack and both player’s machines continuously update the position/orientation of the backpack. (Basically both players can see both backpacks jumping up and down on each player model, especially noticeable if one player kneels down or similar.)
  1. If player #1 drops the backpack by picking up his original large camo backpack, player #2’s model stretches (in unbelievable fashion, visible on both machines). When both players drop and abandon the entangled backpack, player models return to normal, but the entangled backpacks remain bugged (and can’t be used properly anymore due to entanglement).
Additional Information

I checked and the backpack duplication part (when truck cargo full or near full) occurs in SP also.

Please also note, this is not only a case of an vehicle/crate starting out over-filled. This also occurs when the vehicle is *near* full. It happens when the space taken by your originally-held backpack plus the taken space in the vehicle exceeds the capacity of the truck, when you attempt to take a backpack from the vehicle/crate. In this case your original backpack is automatically placed on the ground (correctly), so in the case of almost-filled vehicle, at no point does the vehicle actually over-fill.

Event Timeline

Wulf added a subscriber: Wulf.Mar 27 2018, 12:37 PM

Hello.

Thank you for the report. Could you please upload the mission, you used for testing, here?

Sure, here it is. Hope this bug can be resolved. :-)