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Environment reaction after tank shooting and explosions
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Description

Please, add environment reaction after tank shooting and explosions as engine feature instead of scripting solution with helicopter spawn. We all love the moment when the helicopter lands and grass falls down around it. But when something explodes near trees and grass, they are static. This feature can add more realism for these effects. Demonstration on YouTube. It is also necessary to add creeping dust after a shot like this: 125mm shot

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Feature Request
Steps To Reproduce

Try mission below (not require mods):

Now it use this solution:

fn_firedEffect = {
	_ammo = param [4,""];
	if (_ammo isEqualTo "") exitWith {};
	_caliber = (getNumber(configFile >> "cfgAmmo" >> _ammo >> "caliber") >= 10);
	if !(_caliber) exitWith {};
	_veh = createVehicle ["B_Heli_Light_01_F", [0,0,10], [], 0, "FLY"];
	_veh addEventHandler ["HandleDamage",{0}];
	_veh hideObject true;
	_veh setPosATL [((getPosATL (vehicle player)) select 0),((getPosATL (vehicle player)) select 1),((getPosATL (vehicle player)) select 2) + 3];
	_posveh = (getPosATL _veh);
	_posvehZ = _posveh select 2;
	for "_i" from _posvehZ to (_posvehZ + 25) step 0.2 do {
		_veh setPosATL [(_posveh select 0),(_posveh select 1),_i];
		UiSleep 0.005;
	};
	deleteVehicle _veh;
};

with eventhandler

(vehicle player) addEventHandler ["Fired",{
	_this spawn fn_firedEffect;
}];

Event Timeline

DrSova added a subscriber: DrSova.Mar 26 2018, 4:58 PM
RushEX added a subscriber: RushEX.Mar 26 2018, 8:22 PM
lyotchik-sniper added a comment.EditedMar 30 2018, 3:36 PM

This effect become most popular mod in Steam Workshop for last week PICTURE

honger added a subscriber: honger.Aug 15 2024, 7:42 PM