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Clients see different colours for same car
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In MP mission, the cars are spawned server side, and they appear to have different colours for different clients.
If there is no "hard set" colour for the car - the colour choose randomly. But it choose randomly local for every player.


Operating System
Windows 7
Steps To Reproduce

host MP mission, place cars. Dont "hard set" colours

Event Timeline

blackburn updated the task description. (Show Details)
blackburn updated the task description. (Show Details)
Cyprus added a subscriber: Cyprus.EditedFeb 17 2018, 7:53 AM

Yeah this behavior has always been disappointing. It normally isn't much of an issue because military vehicles have fewer camo patterns and there is no "random color" option like on most civilian cars, so everyone sees the same thing. However, on missions that use civilian cars more extensively, such as co10 Escape, role playing games, and even King of the Hill, it can even be frustrating to see a different color.

Ideally the way it should work when a car is spawned that uses the random color option, it should be set on the server and synchronized to all clients. For example, you put a hatchback ( C_Hatchback_01_F in this case) and then the random generation should be done server side and then sync that color to all the clients. So if the calculation done on the server produces a white hatchback, it would send that data to all clients and everyone would see a white hatchback.

I'm sure there are good reasons why the current behavior is in place (less network traffic, possible bugs, even a hard engine limitation), but if i can be fixed, I think most players would prefer a slight increase in network traffic for the increased immersion.

will it be fixed?