Units that start out in safe mode that are set to move to a position with Up Stance and switched to Aware Behavior will walk with their weapon lowered (as opposed to units normally in Aware Behavior walking with weapon raised). Units in Combat Behavior are ignoring SpeedMode "Limited" and always running with no walking happening.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Operating System Version
- 64-bit
- Category
- AI Issues
Steps To Reproduce
Run the mission, use Radio Alpha, Bravo, Charlie, Delta to see the bugs happening to units placed in the test mission.
Event Timeline
Comment Actions
Hello.
I am looking at the wiki right now, I am going to try to confirm on how should the AI act when in Aware mode, however the second part of your report.
"Combat Behavior are ignoring SpeedMode "Limited"
This is actually as intended, you can read this on the wiki as well.
It says
Danger (Combat)
- ignores limited speed setting