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Inconsistency between head damage on zombies with melee/.22/.380 rounds.
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Description

Hello, I don't really know if this is a bug or is a intended feature but when you sneak upon a infected with melee weapons and hit them in the head aiming the ( ) aim box a little above the top of their head, it will one shot them, but if they aggro, or get startled the head damage wont one shot them anymore, this is also something that happens to .22 and .380 rounds.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Gameplay
Steps To Reproduce

» Find an Axe, Silenced Makarov, Amphibia, Silenced CR75 and ammo for them, .380/.22/9mm.

» Hit infected's head while they are unaware of your presence, you will then always one shot kill them.
• With the axe, you'll need to aim the aimbox a little above their head to get this done.

» Hit infected's head while they are startled or running at you, the results will be as follow:
• Wooden Axe - 3 hits.
• Firefighter Axe - 2 hits.
• Silenced Makarov - 2 hits.
• Amphibia - 3 hits.
• Silenced CR75/Glock - 1 hit.

The same results will wield when you hit their bodies, it is as if the head hit box went gone after they are aggro and everything counts as body damage.

Additional Information

I've tested .22 Amphibia on many infected today, killed a lot of them while they were unaware of my presence with one shot to the head by any side, but if they get on that alerted state where they shake their head searching for you before running at you, the head shot wont work, and you will need to shoot them 3 times to kill them.

.380 is the same thing but 2 rounds.

Even 5.45mm is 2 body shots to kill after they aggro.

But 9mm is 1 shot anywhere on the body.

I believe head damage should persist even if the infected are running at you, it's hard to hit them when they start running, and with a 9mm round you can one shot them in the legs if you want to, effectively killing 15 infected with a glock or CR75.

The same thing goes for melee weapons, no one shot head damage if they are startled on you. If we manage to hit the infected in the head with the axe or any proper melee weapon, they should go down, even if they are going crazy on you.

All firearms from 9mm downwards should be 2 shots to kill on body. The high caliber ones should be the ones that one shot body shots.

Event Timeline

Changing this would be more of a quality of life change, and I don't know if it is time demanding to the dev team that is doing hot fixes to .62

I remember that at one point 9mm rounds were 2 body shots and then was changed to 1 shot, hope these damage balance pass is a simple thing to change/fix if it is not intended.

Geez changed the task status from New to Need More Info.Jun 30 2017, 10:41 AM
Geez added a subscriber: Geez.

Hello TheWhisper and thank you for the report.
Have you been testing this in third or first person view? And could you try to make a video of the issue for us? (A video with one weapon only will be enough).
Regards,
Geez

Hello Geez, I've made a 2 minutes video on this, activate CC while watching it.

https://www.youtube.com/watch?v=4T4_VY9vr0o

Geez changed the task status from Need More Info to Acknowledged.Jul 10 2017, 11:45 AM

Thank you TheWhisper.
The issue has been confirmed and will be addressed with the implementation of the new damage system.
Regards,
Geez

Geez closed this task as Resolved.Oct 30 2018, 10:27 AM
Geez claimed this task.