Since 0.62 moved to Stable branch, when our private 60 man server hits max players, there are noticeable drops in performance;
- infected react and run slow
- lag bubbles affect multiple players in close vicinity
- vehicles perform poor (at the moment they are pretty good, except that FPS drops the longer you drive, but the physics is better)
- Server drops completely requiring unscheduled restarts and can be evidenced via DayZ spy and the Fragnet error logs
- players teleport around the map as if they are 'sliding on ice'