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Sound of zombies is not in sync with their position
Assigned, NormalPublic

Description

If a zombie starts chasing you, the sound of the zombies is behind their actual position. Maybe that is due to the fact, that they move faster as they appear to move.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Sound

Event Timeline

Havrin created this task.May 27 2017, 4:42 PM
Geez changed the task status from New to Need More Info.Jun 6 2017, 5:03 PM
Geez added a subscriber: Geez.

Hello Havrin and thank you for the report.
Do you remember by any chance what was the server population at the time? And do you experience this issue all the time?
Regards,
Geez

Havrin added a comment.Jun 6 2017, 7:20 PM

Hey Geez,

as most of the time when I play, the server are high or full.
After I read your comment I tried to record what I mean on the current build on exp.
https://youtu.be/CEK_AROD11o

At second 37 it should be visible or hearable what I mean. Sure, this is a harsh situation by running in circles all the time. But the first time I encountered this, I was running into a house and thought I had plenty enough time to close the door because the zombie sound was far behind me, but infact the zed was a few inches behind me.

I hope this makes everything clearer.
Regards,
Havrin

Geez changed the task status from Need More Info to Assigned.EditedJun 14 2017, 2:30 PM

Hello Havrin.
The issue is related to the current server performance, which is being addressed internally and will be improved with addition of certain systems which are not in place yet.
Regards,
Geez