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Extra Info on Reported Bugs
Reviewed, NormalPublic

Description

Wanted to add more detail to some bug reports already mentioned on here.

  1. Sky sometimes flickers when it's overcast or hazy. Only seems to do this if the clouds are set to 'Disabled' any other setting it doesn't
  2. Characters after being killed continue to bleed
  3. Trying to put on a dirt bike helmet crashes the server every time, however, it does not if you inspect the helmet first. Moreover, once the server comes back up you can pick up the helmet just fine without a crash.
  4. Rain sounds are either too soft or non existent
  5. Can't bind mouse button to "look"
  6. Sometimes while crafting an improvised backpack in your hand it glitches out and your character can't pick anything up. The backpack usually drops on the ground and the only way to pick up anything else is to throw an invisible object from your hands.
  7. There seems to be some FPS issues with this build although it could be just the EXP servers. Seems like 'Post Process' is really chewing on frames on settings Normal and above. This does not happen with stable branch.
  8. The UI on 4K resolution makes text pretty small and hard to read. About time we have a UI size slider like Arma, eh?
  9. Spruce tree thickness doesn't work too well. The hitbox is way too big for the trees it's good that players can no longer hide in them and we can see through them somewhat but they seem to be bullet shields completely blocking bullets from either side of the leaves. (see image, can't shoot in the red)

Details

Severity
Minor
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
Other
Steps To Reproduce

<- Notice the hit marker on the tree

<- Can't shoot inside the red area?

Additional Information

i7
gtx 970 with driver version 382.05
16 GB RAM
Game on an SSD

.62 exp

Event Timeline

TeamDeer created this task.May 25 2017, 4:26 AM
Geez changed the task status from New to Reviewed.May 29 2017, 4:45 PM
Geez added a subscriber: Geez.

Hello TeamDeer and thank you for the feedback.
The information was and will be used for testing of the issues.
Regards,
Geez