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BIS_fnc_garage not adding moded vehicles to virtual garage display
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Description

Virtual Arsenal can detect and load any moded weapons but Virtual Garage cannot. Only some vehicles (very few) from any mod that has vehicle content available in the editor (config class scope >= 2) should also be available in the virtual garage in my opinion.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

Load any mod or mods with vehicle content for example @RHSAFRF and @RHSUSAF and initialize Virtual Garage.
any way you choose for example

player addAction ["Open Garage",{
	_pos = player getPos [30,getDir player];
	BIS_fnc_garage_center = createVehicle [ "Land_HelipadEmpty_F", _pos, [], 0, "CAN_COLLIDE" ]; 
	[ "Open", true ] call BIS_fnc_garage; 
}];

Many mod vehicles are missing compared to what it available in the editor.

Event Timeline

Jigsor created this task.May 25 2017, 2:17 AM

This would be asset to add as the current virtual garage doesn't have the best vehicle detection for mods, please fix!

SGTIce added a subscriber: SGTIce.Jan 19 2020, 1:14 AM