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[1.69.141279 DEV] Vehicles With Dynamic Loadout Don't Keep Loadout After Respawn
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Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1607
Category
Other
Steps To Reproduce
  1. Place down vehicle in EDEN that is dynamic loadout capable
  2. Setup custom loadout
  3. Place down Vehicle Respawn module with default settings (haven't tested every setting)
  4. Sync module to vehicle
  5. Start in Multiplayer
  6. Fly off, destroy vehicle, go back to respawn point

Event Timeline

Did you set up the vehicle loadout on Init? If so, pretty much every transformative script fails to apply after respawn.

Fixes:

  • Define clone vehicle with custom event handlers
  • Define onRespawn script for vehicle (Inconsistent, in my experience)
  • Run a looped script to look at the respawn area, check for the vehicle, and if present, apply loadout.