- Place down vehicle in EDEN that is dynamic loadout capable
- Setup custom loadout
- Place down Vehicle Respawn module with default settings (haven't tested every setting)
- Sync module to vehicle
- Start in Multiplayer
- Fly off, destroy vehicle, go back to respawn point
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1607
- Category
- Other
Steps To Reproduce
Related Objects
Related Objects
Event Timeline
Comment Actions
Did you set up the vehicle loadout on Init? If so, pretty much every transformative script fails to apply after respawn.
Fixes:
- Define clone vehicle with custom event handlers
- Define onRespawn script for vehicle (Inconsistent, in my experience)
- Run a looped script to look at the respawn area, check for the vehicle, and if present, apply loadout.