The attribute ID should be unique, meaning that this value can only exist once in the mission. Otherwise duplication can cause tasks not to work properly.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Eden Editor
Additional Information
class ID: Edit { property = "ModuleTaskCreate_F_ID"; displayName = "Task ID"; tooltip = "Unique task ID used to refer to this task. When empty, module variable name will be used. If even that one is undefined, generic name will be used by default."; control = "EditShort"; **unique = 1; // When 1, only one entity of the type can have the value in the mission (used for example for variable names or player control)** };