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setPylonLoadOut turret path parameter doesn't working(Dev build)
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Description

currently i've made some armament control system for pilot<->gunner with setPylonLoadout command.
gunner turret path is [0], so create like vehicle player setPylonLoadOut [5, "FIR_GBU38_P_1rnd_M",false,[0]]; but GBU-38 is not add in gunner weapon, instead add in pilot weapon.
i'm trying set up force weapon is true, and 0 but still didn't work.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Category
Scripting
Steps To Reproduce
  1. my aircraft pylon is basically set up with [0] in pylontransport in config.cpp. so gunner can handle these pylon.
  2. when input setpylonloadout with [](empty for driver), its working well. driver had weapons.
  3. but if input setpylonloadout with [0], still weapon is add in driver not a gunner.
Additional Information

it's also doesn't work with helicopter such as blackfoot.

Event Timeline

firewill created this task.Apr 10 2017, 7:25 AM

Same issue here, dev 1.71.141562