currently i've made some armament control system for pilot<->gunner with setPylonLoadout command.
gunner turret path is [0], so create like vehicle player setPylonLoadOut [5, "FIR_GBU38_P_1rnd_M",false,[0]]; but GBU-38 is not add in gunner weapon, instead add in pilot weapon.
i'm trying set up force weapon is true, and 0 but still didn't work.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Category
- Scripting
Steps To Reproduce
- my aircraft pylon is basically set up with [0] in pylontransport in config.cpp. so gunner can handle these pylon.
- when input setpylonloadout with [](empty for driver), its working well. driver had weapons.
- but if input setpylonloadout with [0], still weapon is add in driver not a gunner.
Additional Information
it's also doesn't work with helicopter such as blackfoot.