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Medium/Close/Combat/Shooting + Desync/Server Lag
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Description

This includes two experiences.

(server was medium full about 20 or so players for event night |"HIHBGaming.net (AU/NZ) - The Real Deal - 3rd Person Hive")

I was laying down behind a stone wall waiting for a friend, when another player ran directly over me, we both had AKM with drum clips, 3 meters between us, I got the jump first and fired my weapon.
I used 25 rounds until he "rag-dolled" and died, he managed to return fire but only hitting me in the arm, also spending roughly 20 rounds.

(server had about 5 players |"HIHBGaming.net (AU/NZ) - The Real Deal - 3rd Person Hive")

My friend was being chased by an infected and I told him to run straight so I could line up a clear shot, I missed a couple times and I couldn't see my bullets land elsewhere.
A second or so after I fired my suppressed M4, the infected took a hit and died.
My friend asked me if I was still shooting because he could hear my shots still ringing out although I had already fired my weapon.

We went into a barracks and I stood 3 meters from the wall and fired a round from my suppressed glock. It took 3 seconds between my gun firing and the projectile actually hitting the wall.
My friend saw otherwise, he saw me shoot 3 seconds after I fired my glock and the round hitting the wall normally.

I sometimes find when filling a vessel of water it just will not fill and I get stuck with cancel action.

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Operating System Version
61.136770 Stable
Category
Multiplayer
Steps To Reproduce

Stand 3 meters from wall. Fire gun. - Check server stability.

Shoot another player with an automatic. - Check server stability.

Additional Information

I don't have much problems shooting zombies most of the time, I headshot a player with FAL+ACOG from 400m. But alot of the time when I engage another player close combat hits don't register correctly.

I believe this has to to do with server stability and being near other players. I have no way of checking my ping in game so it makes it pretty hard to determine the health of the server.

This is a major issue because it allows people to react and retaliate, even if you have played your positioning smarter than them.

Event Timeline

babe created this task.Feb 6 2017, 7:16 AM
Geez added a subscriber: Geez.

Hello babe and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez

Geez added a comment.Feb 7 2017, 3:00 PM

Hello again babe.
Would it be possible for you to send us a dxdiag file from your computer? If so, please upload it to this ticket - the upload button can be found on the bar on top of the comment window.
Regards,
Geez