// Server
vehicle = createVehicle .....
vehicle setPos position
vehicle enableSimulationGlobal FALSE;
Clients joining MP session after that has been executed will not have physx collisions with the vehicle.
// Server
vehicle = createVehicle .....
vehicle setPos position
vehicle enableSimulationGlobal FALSE;
Clients joining MP session after that has been executed will not have physx collisions with the vehicle.