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multiple bandages to treat severe wounds
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Description

current mechanic:

  1. bleeding wound -> apply bandage/rag --> stops bleeding

proposal:

  1. bleeding wound -> apply bandage/rag --> blood loss is halfed/quartered/reduced to one-tenth etc...
  2. indicator: "my bandage is all soaked/wet" / "my wound is itchy" --> current bandage needs to be removed/fresh one applied otherwise wound infection is possible
  3. repeat 1. to 2. until bleeding has stopped. --> bleeding has stopped completely: no further bandages need to be applied, no more danger of wound infection

cheers

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
1607
Category
Feature Request

Event Timeline

kopo79 added a subscriber: kopo79.Jan 13 2017, 9:04 PM

Please don't add this until the damage mechanic is fixed zombies are retarded and can ruin your things in a few hits, makes zero sense