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Issues with Server Death and New Spawning Mechanics
Acknowledged, NormalPublic

Description

As of 0.61 stable, there are a LOT of new enemy spawn locations to include wolves and infected. While the additions are appreciated, the random server deaths are not.

There was an instance where a server death may have been warranted. I was chased by a pack of wolves and went to hide in a hunter's blind. They couldn't actually reach me but I had no practical means to kill the wolf pack. (I was only a 2-hour old spawn with not enough ammo). This trapped me in the blind so I had to log out. Once I did, the server killed me and next time I logged in, it was as a fresh spawn.

I also never received a message that I died. The only indication that I have is that when I log into a server, it is as a fresh spawn. There wasn't a "You Died" message.

Additionally, this particular incident happened because when I logged in, the wolf pack instantly started hunting me. When I was safe, they would not disengage.

GAME VERSION: 0.61 STABLE 32 BIT

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Balancing
Steps To Reproduce

To reproduce, aggro any enemy and take shelter. The server will kill your character for you even if the enemy cannot reach you at the time of logout. (For example, if you are on top of a tower)

Additional Information

Before the addition of wolves and more infected, this was not a major problem as the static spawns allowed you to avoid this situation WAY more easily. This is a VERY frustrating "feature" for any player, really.

Also, great job on the wolves. I love the way they look and their AI behavior seems to be pretty spot on. I just wish they would disengage after a while of not being able to hit the player.

This feels like a punishment of some kind just for playing the game. Sure, "Log out to avoid undesirable circumstances" but honestly I was fine in the tower. I wouldn't care if I logged back in and the wolves were still at the base of the tower, ready to eat me as long as it was my choice to try to fight my way past the pack. Let me die of my own stupidity and don't make it a determination of the server.

Event Timeline

Geez changed the task status from New to Acknowledged.Jan 2 2017, 3:01 PM
Geez added a subscriber: Geez.

Hello the1corrupted and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez