There might be memory leak. VRAM gets close to full even if I've limited it with -maxVRAM parameter. When the map is changed in the editor, crash is soon to be followed.
Description
Details
- Severity
- Crash
- Resolution
- Fixed
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Category
- Game Crash
Go in editor
Load a map
Travel around it for sometime
Change the map in editor
Go for a while in the new map and the game crashes
Here's a long video that you can quickly scroll through to see what I did and see the memory usages rise.
In video you can see memory usages in MSI Afterburner overlay. VRAM is on top, RAM is down left and "Page file" (not sure what it actually is but that's what MSI Afterburner says it is) down right.
Event Timeline
Also some notes what the values were without Arma 3:
VRAM: 206MB
RAM 2,9GB
"Page file" 3,4GB
When playing around:
VRAM: 7,7GB
RAM: 10GB
"Page file" 23,8GB
I call it "page file" because I'm not sure what that value actually tries to say.
I did make a post yesterday about this it could very well be a memory leak. https://feedback.bistudio.com/T122145
Would you mind uploading the dumps again? It seems the files got corrupted during the upload and I am unable to check them :(
This seems to be fixed. Just downloaded new dev build after testing the one where the issue was (when this report was made) and I couldn't make the game crash at all.