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64-bit crash after map change in editor. Possible memory leak.
Closed, ResolvedPublic


There might be memory leak. VRAM gets close to full even if I've limited it with -maxVRAM parameter. When the map is changed in the editor, crash is soon to be followed.


Operating System
Windows 7 x64
Game Crash
Steps To Reproduce

Go in editor
Load a map
Travel around it for sometime
Change the map in editor
Go for a while in the new map and the game crashes

Here's a long video that you can quickly scroll through to see what I did and see the memory usages rise.

Additional Information

In video you can see memory usages in MSI Afterburner overlay. VRAM is on top, RAM is down left and "Page file" (not sure what it actually is but that's what MSI Afterburner says it is) down right.

Event Timeline

StJimmy created this task.Dec 15 2016, 10:59 PM

Crash files and dxdiag from the crash that's in the video

Also some notes what the values were without Arma 3:

"Page file" 3,4GB

When playing around:

"Page file" 23,8GB

I call it "page file" because I'm not sure what that value actually tries to say.

MrCats added a subscriber: MrCats.EditedDec 15 2016, 11:19 PM

I did make a post yesterday about this it could very well be a memory leak.

razazel claimed this task.Dec 16 2016, 11:33 AM
razazel changed the task status from New to Need More Info.
razazel added a subscriber: razazel.

Would you mind uploading the dumps again? It seems the files got corrupted during the upload and I am unable to check them :(

Hopefully they're good now? From tomorrow I won't be on my computer for a month...

StJimmy edited Additional Information. (Show Details)Dec 16 2016, 2:46 PM

This seems to be fixed. Just downloaded new dev build after testing the one where the issue was (when this report was made) and I couldn't make the game crash at all.

razazel closed this task as Resolved.Feb 6 2017, 8:44 AM
razazel changed Resolution from Open to Fixed.
StJimmy removed a subscriber: StJimmy.Apr 3 2017, 3:24 PM