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Desync character, shooting, and melee x64
Assigned, NormalPublic

Description

 
16 hours ago, Kohlbar said:

There seems to be more combat desync in this build than in previous ones, there will often be a slight delay before going unconscious or even getting killed. It seems weird because now there's less jittering inside buildings and movements seem more fluid, but more combat desync and when there was more jitters in buildings there was less desync. Makes me wonder if there can be one without the other.

Hicks said:
Any other people reporting this?

Guys?

From the forums, yes there is massive desync with character movements, and hitting. Add 4-5 people and it is a cluster.

No use posting a video, its really bad. Warping, desync, and no hit boxes finding them.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Operating System Version
Pro
Category
General
Additional Information

Turn down the movement, and it might prove to slow the desync down some and register.
build id 1503931

Event Timeline

Geez changed the task status from New to Assigned.Dec 9 2016, 9:31 AM