16 hours ago, Kohlbar said: There seems to be more combat desync in this build than in previous ones, there will often be a slight delay before going unconscious or even getting killed. It seems weird because now there's less jittering inside buildings and movements seem more fluid, but more combat desync and when there was more jitters in buildings there was less desync. Makes me wonder if there can be one without the other.
Any other people reporting this?
From the forums, yes there is massive desync with character movements, and hitting. Add 4-5 people and it is a cluster.
No use posting a video, its really bad. Warping, desync, and no hit boxes finding them.