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Ambient Occlusion Not Functioning Properly
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Description

Ambient occlusion seems to simply not work as of version 0.60.136348. I have made sure that my post processing setting is enabled, and even tried setting it to "very high" to see if that would make a difference. There is no visual change between having ambient occlusion disabled and enabled with post processing enabled, when there should be a significant difference.

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 7 x64
Operating System Version
6.1 (Build 7601: Service Pack 1)
Category
Game Settings
Steps To Reproduce
  1. Make sure that the post processing setting is set to "very high"
  2. Make sure that ambient occlusion is enabled
  3. Switch between having ambient occlusion disabled and then enabled again
  4. Notice no visual change between the two settings

Event Timeline

fugggggg created this task.Dec 7 2016, 12:51 AM
fugggggg changed Operating System Version from Version 6.1 (Build 7601: Service Pack 1) to 6.1 (Build 7601: Service Pack 1).
gh0stop added a subscriber: gh0stop.Dec 7 2016, 1:08 AM

I'm pretty sure a bunch of graphics settings are bugged/not implemented in .60.

I'm pretty sure a bunch of graphics settings are bugged/not implemented in .60.

Just tested ambient occlusion in .61 experimental, it seems to be working properly.