Ideas for content creators.
- playSound with file parh argument, just like playSound3D and play in 2D soundspace.
- Set position, velocity, vectorDir and vectorUp with commits like camera commands. Use with unitCapture function or moving targets or something. Execute like:
_obj objSetPos _pos ; _obj objSetVelocity _vel ; _obj objSetVectorUp _vectorUp ; _obj objCommit 5 ; waitUntil {objCommitted _obj} ;
- Get real(system) time command.
- Add some arguments in screenshot command like ppEffect, aperture, UI, etc.
- A event handler execute when the unit killed/harmed another unit.
- Return projectile object in "HandleDamage" event handler.
- Force aim somewhere for AI units like: https://www.youtube.com/watch?v=Ujcq700bmKA