Geez,
I know you have closed this and I don't mean to overstep you but me and many others have been searching for these items since experimental and have yet to find them. We are talking about 4 trading forums and countless hunters all seeking these items. We know where they spawn but I believe there is something wrong with them. I compared to other items that we know are spawning like the plate carrier holster for example. One thing I noticed is it is missing a loot category. I think this may be the reason it's not spawning. I will post some game files after this message so you can compare. Please look into it further and don't disregard our many hours of searching heli crashes and coming up completely empty on these items. Thank you, Katahara2012
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
class Container_CarrierPouches : ContainerBase {
scope = public; displayName = "Attachable Pouches"; descriptionShort = "Pouches attachable to Plate Carrier, designed to customise you carrying capacity to your needs."; model = "\dz\characters\vests\plate_carrier_pouches_g.p3d"; itemSize[] = {5, 2}; itemsCargoSize[] = {5, 2}; randomQuantity = 2; repairableWith = 2; lootTag[] = {"Military_east", "Military_west"}; weight = 250; allowOwnedCargoManipulation = 1; absorbency = 0; itemsCargo[] = {}; handAnim[] = {"OFP2_ManSkeleton", "\dz\anims\data\anim\sdr\ik\character\vests\plate_carrier_pouches_g.rtm"}; class Damage { tex[] = {}; mat[] = {"DZ\characters\vests\data\PlateCarrier.rvmat", "DZ\characters\vests\data\PlateCarrier_damage.rvmat", "DZ\characters\vests\data\PlateCarrier_destruct.rvmat"};
One thing I noticed is they are missing a loot category. If you look at the holster which is spawning they have a loot category. I will post below and also the plate carrier which is spawning so you can compare.
class CarrierHolsterSolo : VestWithPocketsBase {
scope = public; heatIsolation = 0.1; absorbency = 0.1; inventorySlot = ""; displayName = "Gun Holster"; descriptionShort = "Pistol holster attachable to Plate Carrier, designed to customise you carrying capacity to your needs."; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\clothing\vests\plate_carrier_holster_g.rtm"}; armAction = "OneHanded"; weight = 110; model = "\DZ\characters\vests\plate_carrier_holster_g.p3d"; lootTag[] = {"Military_west_DEvent"}; lootCategory = "Tops"; class ClothingTypes { male = "\DZ\characters\vests\chest_holster_m.p3d"; female = "\DZ\characters\vests\chest_holster_f.p3d"; }; attachments[] = {"Pistol"}; itemsCargoSize[] = {0, 0}; class Damage { tex[] = {}; mat[] = {"DZ\characters\vests\data\ballisticvest.rvmat", "DZ\characters\vests\data\ballisticvest_damage.rvmat", "DZ\characters\vests\data\ballisticvest_destruct.rvmat"};
Ammunition box also missing loot category..
class Container_AmmoBox300Rnd : ContainerBase {
scope = public; displayName = "Ammunition box"; descriptionShort = "A large metal storage box presumably for holding ammunition."; model = "\dz\gear\containers\300RoundBox.p3d"; rotateDropped = 0; rotateAlways = 0; itemSize[] = {4, 2}; lootTag[] = {"Military_west_DEvent"}; weight = 2250; itemsCargoSize[] = {4, 2}; allowOwnedCargoManipulation = 1; itemsCargo[] = {"Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556"}; randomQuantity = 4; absorbency = 0; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\containers\300RoundBox.rtm"}; class Damage { tex[] = {}; mat[] = {"DZ\gear\containers\data\300RoundBox.rvmat", "DZ\gear\containers\data\300RoundBox_damage.rvmat", "DZ\gear\containers\data\300RoundBox_destruct.rvmat"}; }; class Melee { range = 0.8; swingTime = 0.5; action = "MeleeAttack2"; ammo = "MeleeLightBlunt"; useCursor = 1;
class PlateCarrierBlank : VestBase {
scope = public; displayName = "Plate Carrier"; descriptionShort = "A lightweight, hard-plate reinforced vest offering full torso protection that is able to absorb impact from both small calibre projectiles, fragments and knife attacks. Could be expanded with holster and additional pouches."; model = "\DZ\characters\vests\plate_carrier_g.p3d"; absorbency = 0.1; lootTag[] = {"Military_west_DEvent"}; lootCategory = "Tops"; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\clothing\vests\plate_carrier_g.rtm"}; weight = 12000; class DamageArmor { ballistic = 2; bleed = 0.9; }; class ClothingTypes { male = "\DZ\characters\vests\plate_carrier_m.p3d"; female = "\DZ\characters\vests\plate_carrier_f.p3d"; }; class Damage { tex[] = {}; mat[] = {"DZ\characters\vests\data\BallisticVest.rvmat", "DZ\characters\vests\data\BallisticVest_damage.rvmat", "DZ\characters\vests\data\BallisticVest_destruct.rvmat"}; }; hiddenSelections[] = {}; itemsCargoSize[] = {0, 0}; hiddenSelectionsTextures[] = {};
Please bear in mind these and gorka helmets are the only items no one can seem to find since .60 hit. There must be a better explanation other than they are rare because we have found all other rare items.
Hello Again.
As ive mentioned in the previous ticket, the issue is not caused by missing loot category as it is somewhere else in the data. However, the designers will take a look at the items again to be sure everything is correct.
Regards,
Geez
Geez,
Thank you that is all I really wanted. I play this game since launch and while I know some items are rare I also can sense when something is off. Thank you for forwarding this to them for review. Much love
Geez,
Thanks again it looks like they are fixed now. Someone just found one already at a crash site :) Thanks for listening
Geez,
All of a sudden the forums are getting posts of people finding pouches. Thank you for not being closed minded and having them check it out. I will check about the other items like ammunition boxes and the Gorka Helmets to see if those were fixed as well.
Yes they are all being found now. Gorka, Ammunition boxes, and the pouches. THe Ammunition boxes are spawning full of 556 ammo.. Not sure if this is intended?
Hello again.
Glad the items can be found again. Also the ammunition spawn in the boxes is indeed intentional. In that case I am closing the ticket, but feel free to create another in case you encounter any other similar issues.
Regards,
Geez