I reported this already in the last patch but can you guys please check it out? Very frustrating to only get the holster and carrier without the patches. This is one of the few items that gives ballistic stat. Please check the loot table to ensure it's spawning properly. Should be an easy fix no?
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
Hello Kathara2012 and thank you for the report.
Both ammo boxes and plate carrier pouches do spawn, however they do spawn only at heli crashes, which may make it harder to come across them.
Regards,
Geez
Hi mate we are aware where they spawn but every since .60 not one person has been able to find them. This also includes the gorka helmet. Please double check as we have 4 trade forums and not one person has seen these but we have found multiple holster, carriers.. I do alot of reports for you guys and I am pretty certain they are not spawning regularly enough for anyone to find them. I suspect there might be something missing in the loot table as I posted on experimental and .60 stable.
class EN5C_CarrierPouches : EN5C_Container_Base {
scope = public; displayName = "EN5C_Attachable Pouches"; descriptionShort = "EN5C_Pouches attachable to Plate Carrier, designed to customise you carrying capacity to your needs."; model = "\dz\characters\vests\plate_carrier_pouches_g.p3d"; handAnim[] = {"OFP2_ManSkeleton", "\dz\anims\data\anim\sdr\ik\character\vests\plate_carrier_pouches_g.rtm"}; weight = 250; itemSize[] = {6, 3}; itemsCargoSize[] = {6, 3}; repairableWith = 2; allowOwnedCargoManipulation = 1; randomQuantity = 2; lootTag[] = {"Military_east", "Military_west"}; class Damage { tex[] = {}; mat[] = {"DZ\gear\containers\data\PlateCarrier.rvmat", "DZ\gear\containers\data\PlateCarrier_damage.rvmat", "DZ\gear\containers\data\PlateCarrier_destruct.rvmat"}; }; class Melee { range = 0.8; swingTime = 0.5; action = "MeleeAttack2"; ammo = "MeleeLightBlunt"; useCursor = 1;
One thing I noticed is they are missing a loot category. If you look at the holster which is spawning they have a loot category. I will post below.
class EN5C_CarrierHolsterSolo : EN5C_Inventory_Base {
scope = public; displayName = "EN5C_Gun Holster"; descriptionShort = "EN5C_Pistol holster attachable to Plate Carrier, designed to customise you carrying capacity to your needs."; model = "\DZ\characters\vests\plate_carrier_holster_g.p3d"; inventorySlot = ""; simulation = "clothing"; vehicleClass = "Clothing"; itemInfo[] = {"Clothing", "Vest"}; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\clothing\vests\plate_carrier_holster_g.rtm"}; armAction = "TwoHanded"; weight = 110; itemSize[] = {2, 2}; attachments[] = {"Pistol"}; absorbency = 0.1; heatIsolation = 0.1; lootTag[] = {"Military_east", "Military_west"}; lootCategory = "Tops"; inventoryCondition = "(count (itemsInCargo _this) == 0) or (isNull _parent) or isPlayer _parent"; repairableWith = 3;
Ammunition box also missing loot category..
class Container_AmmoBox300Rnd : ContainerBase {
scope = public; displayName = "Ammunition box"; descriptionShort = "A large metal storage box presumably for holding ammunition."; model = "\dz\gear\containers\300RoundBox.p3d"; rotateDropped = 0; rotateAlways = 0; itemSize[] = {4, 2}; lootTag[] = {"Military_west_DEvent"}; weight = 2250; itemsCargoSize[] = {4, 2}; allowOwnedCargoManipulation = 1; itemsCargo[] = {"Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556", "Ammo_556"}; randomQuantity = 4; absorbency = 0; handAnim[] = {"OFP2_ManSkeleton", "\DZ\anims\data\anim\sdr\ik\containers\300RoundBox.rtm"}; class Damage { tex[] = {}; mat[] = {"DZ\gear\containers\data\300RoundBox.rvmat", "DZ\gear\containers\data\300RoundBox_damage.rvmat", "DZ\gear\containers\data\300RoundBox_destruct.rvmat"}; }; class Melee { range = 0.8; swingTime = 0.5; action = "MeleeAttack2"; ammo = "MeleeLightBlunt"; useCursor = 1;
Hello.
The EN5C config names arent related to the items in the game at this moment. Also, all containers have base class with loot category already inside of them. According to designers everything is set up correctly and spawns as it should.
Regards,
Geez
what is the spawn rate of them then? It must be like super low as we have found multiples of everything else but 0 of these items. I also found them in previous patches and I know how much they spawned then. If they are in the game then they are spawning at such a low rate that no one has found them in the whole month or so of playing. The other parts we find all the time... I don't know how to explain it but if you check the forums you will find many posts and many that swear they are not spawning. Are they legendary spawns or something? I mean shouldn't they spawn as much as smersh or the carriers themselves?