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Wrong/non-working dynamic 3D sound positioning
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Description

I noticed this with sounds produced by zombies: When zombie makes it's growl (or whatever sound) and you turn your head while the sound still plays the perceived direction to the source of sound does not change accordingly. So let say if you hear zombie behind you and turn quickly towards that direction, the sound still keeps going from behind.
Not sure if this is zombie-specific or not however.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Sound
Steps To Reproduce
  1. hear sound with 3D sound system
  2. turn player to direction of sound origin (while the sound is still playing)
  3. the sound does not change direction

Event Timeline

This is something that has persisted since ARMA 2, they are working on this with the new sound engine that's coming to ARMA 3.