In .60 I become overheated/hyperthermic within 30 minutes of playing, not too much of a problem, however- In order to cool myself down I did the following: Stripped down, and climbed into a lake. It took over 45 minutes to go from hyperthermic to overheating, and over an hour and a half to get to hot. I don't believe this is intentional, and is becoming a major issue.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Just simply play the game, face masks seem to speed up the process.
Event Timeline
Confirming this bug. Stayed on hypertermic for hours and I kept on receiving "Promptly cooling down" status but nothing happened.
look at the dates. just look at the dates. this bug is a major one and no one has answered in over a month and a half.
I also commented on another thread about this, and we got a canned response from a DEV update a while ago about the problem being tied to server dates.
Even on cold servers this is an issue - I can see my breath and yet catch hyperthermia quickly anyway.
Removal of hats, gloves, balaclavas, and other "warming" items doesn't help in the least.
I will say the same thing I said previously - no game mechanic should derail us into taking a 30-minute time out just to sit in a pond and cool off. About the ONLY way to get rid of severe hyperthermia (which is what most of us sit at) is to immerse yourself in water, get the drenched status, and then - literally - stand still until you cool off back to normal.
Case-in-point, before dying, my last character went hyperthermic for an entire week, with no change in status until I finally capitulated and sat in a pond for a half-an-hour (virtually AFK the whole time).
If this is a low-priority mechanic it should be removed until it can be given proper resources, as it is affecting a lot of people negatively in the interim.