When lurking and leaning behind the little chapel, the renderer will hide some buidlings (modells) to early that you should normaly still see.
Maybe it is a bug with the chapel-model, instead?
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Visual-Environment
- Find a little chapel in town. I had the one in Chernogorsk
- Stay at the edge of it and lean to the right (or left) so that you can see more of the town
- when wiggeling you will see that the buildings in the background dissapear though you should still be able to see it from your POV
see links to screenshots below:
Event Timeline
You are right. My late report (https://feedback.bistudio.com/T117188) looks a lot like the issue you posted first.
Tried to merge mine into yours but it looks like only @Geez can do that.
Not a programmer but to me it looks like it has something to do with an obstacle of any kind standing between the player and the rest of the world he is looking at. Looking just right past the obstacle (in your case the chapel, in my case the wooden boards next to the hole in the wall), only very very closely to the edge of that obstacle completely fails to render anything beyond a certain distance. Wouldn't know how to explain it any better, though...
@frankenstone3d
After I have seen your report, I think it is because the models (buildings) have an extra transparent "wall" that the renderer can't pierce through.
I guess that the chapel has 6? corners visible, but maybe a bigger invisible "wall" in the outside of the building-model.
I am curious what @Geez will find out as reason.
@Painindaass
Hah, that totally make sense. With the invisible outside "wall" being just slightly bigger than the textured modell wall, the effect is only visible in very particular moments (such as leaning around said corner).
I think that's it. It would certainly explain the video I took while standing right in front of a concrete wall (the part with the hole underneath) and changing my posture:
The invisible wall starts just a wee bit earlier than the model wall does.
Hello and thank you for the reports.
The issue with chapel has been confirmed and scheduled for a fix. As for the issue with the shed, I will post updates in the original ticket.
Regards,
Geez
Hello again.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez