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Zombie sound locked to the speaker it first played in.
Closed, ResolvedPublic

Description

When zombies makes a noise the sound gets "stuck" in the speaker you first heard it in.
An example: You first hear a zombie in your left speaker, you turn to face the zombie, so the sound should now play in both speakers but instead it is still playing in the left speaker fooling you to think that you have more zombies on your left. The sound even continues to play after the zombie is dead.

You can see this in Hicks recently released video on the enfusion engine. https://youtu.be/eFhTsoM-KZI?t=5m39s You can clearly see that he gets fooled by this sound bug and makes a complete 360 spin trying to track a zombie that he has already killed.

Details

Legacy ID
3424242829
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Sound
Steps To Reproduce

Find a zombie and look at it and wait for it to make a noise. As soon as it does turn 90 degrees left or right and the sound will continue to play in the wrong speaker.

Event Timeline

LordBoogzor set Category to Sound.
LordBoogzor set Reproducibility to Always.
LordBoogzor set Severity to None.
LordBoogzor set Resolution to Duplicate.
LordBoogzor set Legacy ID to 3424242829.May 9 2016, 12:28 AM
Geez added a comment.Feb 15 2016, 2:51 PM

Hello LordBoogzor and thank you for the report.
This is a known issue (#0028747) and it has been scheduled for a fix.
Regards,
Geez