- Garden plants after grown vanish from garden if left unpicked. Happens pretty fast. Pretty lame. I could see if, after a fair time, they withered and became rotten but just vanishing? Thats weak.
- The amount of damage your tools sustain when chopping down trees and making a garden plot is kind ridiculous. Ruin em fast tryin to keep a fire going or plant all the seeds you collect.
- Gathering firewood and placing it on ground (since you can only group so much and only have so much space to hold it all on your persons generally speaking) causes the firewood to, after an unreasonably short period of time, just up and vanish. The tree I chopped down still laying in the road, my axe is still messed up, wheres my firewood? If it is necessary for the firewood to vanish the time before said vanishing, in my opinion, should be increased quite significantly. A fireplace (Ive reported this and it went unacknowledged before) will vanish after a period of time, lit or not, and everything attached to it (ie rocks, cooking pot, cooking tripod) as well.
- Tomato seeds still dont render in my inventory. Can anyone confirm if this is just me or not?
- The time it takes/stages which a plant grows/the vast yield of a plant are all very much unrefined. I believe for the sake of immersion there should be a greater number of stages here. Particularly the end stages. It currently goes from seedling to medium sized to fully matured and ready to pick your incredible number of tomatoes (tomatoes being a great example). How bout seedling to medium sized to large with a few tomatoes that you could harvest then a few more then a few more then it becomes wilted and worthless for anything but plant matter? Maybe even require watering after seedling stage to reach medium and then watering to produce large with tomatoes then water for more tomatoes. An OPTION to pick just tomatoes or to harvest the plant matter AND tomatoes instead of just removing all the things? Perhaps the option to harvest the plant matter should be separate and only available after the plant has been harvested of the yield. If left neglected for some predetermined time they could wither and if left neglected for some time after that vanish if that is absolutely necessary? I dont see how the plants should vanish if the entire garden plot isnt going to as well. It needs some refining one way or another because right now it feels extremely cheap and the hardest thing about it is gathering the crap you need to make a garden which I wouldnt describe as terribly difficult (aside from everyone, even on EXP servers where I imagine we should be testing, will just shoot you and kill you if you are a threat or not).
- A full blown fire burns out a bit fast honestly. If you have one burning just for the sake of having light for example it is a constant chore to keep it from burning out by frequently adding and collecting firewood. The sticks burn quick and that makes sense but large logs should, in my opinion, last about twice as long as they currently do. It just seems a bit unbalanced especially after you tear your axe up cutting down trees (which is at least one of its intended uses vs no damage from chopping a person in the head or even just chopping a balcony in Cherno cause you think the glass breaking sound is funny).
- When I place an improvised bow which has been "chambered" with a sharpened stick on my back (primary weapon slot) it goes onto my back with the arrow in an upright position so that it looks like I have an arrow going in through my ribs and coming out of my shoulder.
- You cannot 'chamber' your improvised bow with an arrow from the ground OR combine it with another stack of arrows of any number in your inventory. It must be placed in a separate slot in your inventory and then combined or chambered.
- When you sharpen a single stick you will get 5 sharpened sticks. If you sharpen all sticks at once (no matter the number) you will get 5 sharpened sticks. Adding a single chicken feather to a stack of any number of sharpened sticks will produce 5 improvised arrows.(pretty sure this has been reported already but in case it was missed Ive added this to the list).
- Searching for rocks when you are obviously surrounded by rocks and or chicken feathers in a chicken coop and finding nothing is total nonsense. It really seems like if there is a place I can search for stones then obviously I could find a stone with my eyeballs and pick it up 100% of the time. Same with a chicken coop unless you have mined it of all the feathers it contained. I dont understand the animation either. No wonder you dont find a rock when you are whipping and nay-naying... you wont find a rock or chicken feather or an apple in a tree (same thing with apple trees) in the air.
- I reported before that rabbit snares were disappearing. They are still disappearing. I set a rabbit snare outside of Guglovo and marked it with a white armband I made from rags (obviously). I went in to Guglovo and looted around and when I returned to find my rabbit snare it AND the armband have vanished. I dont know if this has to do with being some certain distance from it or not but seriously? This needs to change. This is without mentioning that rabbit snares are often times overly difficult to locate without a caught rabbit attached or a some sort of marker such as the armband I used.
- If you have a chambered bow in your hands you must press space and then right click to shoot. If you have the bow in your hands and just right click without pressing space you can not shoot the bow.