Observations of body armour in the game currently:
- Military helmets, plate-carriers, press vests, react to impact of pistol caliber bullets by getting ruined after a few shots.
- Military helmets and other body-armour with a solid plate for protection, react in a similar fashion to 1) when hit by a bullet at a shallow angle albeit a slight reduction in damage by helmets.
Expectations of body armour in the game:
- Small pistol caliber bullets should be merely scratching metal surfaces such as that of helmets and body-armour with solid plates as they wouldn't realistically be able to penetrate through the dense surface.
- Any caliber of bullet striking a protective metal surface such as that of a helmet or solid plate at a high enough angle of impact should ricochet and not penetrate, although damage to the protective item is possible.
Summary:
Overall, I think this would be an invaluable addition to a "simulator", while at the same time adding a whole new dimension to PvP, and increasing the value of military-grade gear. Protective plates could be separated from the plate carriers and made in different levels of protection - best of which could be heavy/cumbersome and rare. Lastly, although I don't know the complications of implementing such a system, wouldn't applying the current logic of bullet physics and ricochets of in-game surfaces to body armour be possible?
Thanks for reading.