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Constant "Free Look" freezes with mouse when moving since updating to 0.58 stable
Closed, ResolvedPublic

Description

Since updating to 0.58 stable, when moving around, I have been experiencing momentary "free-look" freezes.

When this happens, nothing else on the game freezes. The birds continue to chirp and I can even continue WASD movement. But I cannot use the mouse to pan in any direction. After about a second of freeze time in the panning functionality, I will hear a Windows error sound (but no error pop-ups or anything). And then the functionality will resume. If I continue moving and looking around, I may have this happen 5 or 6 times over the course of a 50 meter travel.

This does not happen outside of the game, or even in the game with no movemement. (I sat motionless in a house for 10 minutes waiting for the accompanying error noise, but did not hear it. Then after 10 minutes, while remaining stationary, I just began looking around with the mouse, which produced the momentary freeze and error message within 10 seconds.

(Perhaps there were changes to the mouse event polling or something?)

Details

Legacy ID
1878893375
Severity
None
Resolution
Unable To Duplicate
Reproducibility
Sometimes
Category
Movement
Additional Information

I looked for similar issues, but haven't found one that matches exactly, but I can't believe I'm the only one experiencing this.

I played quite a few of the 0.58 experimental updates (though I may have missed the very last one) and I did not experience this in experimental.

Thanks All!

Event Timeline

survivin edited Additional Information. (Show Details)Aug 31 2015, 3:15 PM
survivin set Category to Movement.
survivin set Reproducibility to Sometimes.
survivin set Severity to None.
survivin set Resolution to Unable To Duplicate.
survivin set Legacy ID to 1878893375.May 8 2016, 11:39 PM
survivin added a subscriber: survivin.

[Update] - Disregard - Please close case. I've been able to reproduce this outside of the game now. Perhaps if I ever did anything besides DayZ I would've picked up on this earlier.