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equipment vanishing
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I was trying to build a fire so chopped some sticks using a pristine firefighter axe (painted black)
I proceed to chop down a tree for firewood and once the tree falls my axe is gone from my hands and there is a long stick on my back, there are 2 pieces of firewood and 1 other long stick on the ground and no sign of my axe.

I hadn't moved from the spot where i chopped the tree but looked around a bit anyway with the inventory open to see if the axe was in the vicinity but it had vanished.


Legacy ID
Have Not Tried
Additional Information

after more testing I guess it is by design (to be more realistic)
The new system of removing items from its inventory slot when in your hands is a nightmare.

say you have a pistol taking 4 slots in your bag and you have it on a hotbar slot. lets say slot1. and you have an axe to deal with Z's on slot 2.

As a precaution when entering a town you take the pistol in your hands and proceed to loot the town.

if you find a soda and pick it up using default action without going into your inventory it may place that soda into one of the 4 slots for your pistol even if you have a pocket empty on your jacket.

you go outside and there is a zombie so you try and change to your axe on slot2 but you can't because the pistol now has no free 4 slots to go into.

by the time you sort it out you could be dead.

(perhaps the ability to pin an item to the slots it's in or an auto manager that moves that pesky can into a free single slot to make room for the 4 slot gun)

when putting stuff in a real bag you are not tied to specific square slots, if it fits in the bag with other stuff it fits, regardless of its shape, other stuff should move around to accommodate.

Event Timeline

ChemicalBR0 edited Additional Information. (Show Details)Jun 17 2015, 12:03 AM
ChemicalBR0 set Category to Inventory.
ChemicalBR0 set Reproducibility to Have Not Tried.
ChemicalBR0 set Severity to None.
ChemicalBR0 set Resolution to Duplicate.
ChemicalBR0 set Legacy ID to 3781508809.May 8 2016, 11:00 PM
Geez added a comment.Jun 17 2015, 1:18 PM

Hello ChemicalBR0 and thank you for the report.
This is an issue we are aware of (#0025656) and it has been scheduled for a fix.