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Game froze and errored out during new animation for deploying rabbit snare.
Closed, ResolvedPublic


When deploying a rabbit snare, the game froze and threw the following error.

The instruction at 0x0067e14c referenced memory at 0x00000000. The memory could not be read. Click on OK to terminate the program.

This is on the most recent 0.57 experimental, and it appears to be a new animation starting. (Hammering the snare into the ground, versus the old throw it at the ground animation).

1pp server.


Legacy ID
Unable To Duplicate
Have Not Tried
Game Freezes
Steps To Reproduce
  1. Craft a snare
  2. Deploy

Event Timeline

survivin edited Steps To Reproduce. (Show Details)Jun 3 2015, 10:26 PM
survivin set Category to Game Freezes.
survivin set Reproducibility to Have Not Tried.
survivin set Severity to None.
survivin set Resolution to Unable To Duplicate.
survivin set Legacy ID to 710675562.May 8 2016, 10:49 PM
survivin added a subscriber: survivin.

Update on reproducibility... Unlikely or intermittent.

When I logged back in, the snare was in a deployed position (and had been triggered ... no bunny, though).

I retrieved the snare and attempted to deploy again and the game freeze did not happen.

Then I crafted a brand new snare, and deployed it. No crash or freeze.

Geez added a comment.Jun 4 2015, 3:42 PM

Hello survivin.
Please attach contents of your C:\Users\*username*\AppData\Local\DayZ to this ticket. In case the files will not fit due to size, please use some kind of cloud site.

Apologies, I did not see this before I switched my install back to 0.57 stable, so I'm not sure my data would still be relevant.