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Sound doesn't adjust to direction the player is facing after initial playback.
Closed, ResolvedPublic

Description

When you hear a zombie coming at you and the initial 'taunt' sound is relatively long (say 2-3 seconds), the direction of the sound doesn't adjust when you look around while the sound is playing.

This goes for all in-game sounds though.

Details

Legacy ID
3920276651
Severity
None
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Sound
Steps To Reproduce

Look around whenever you hear a sound that's originating from 3D-space.
While looking around, the direction doesn't adjust.

Event Timeline

Liscion edited Steps To Reproduce. (Show Details)Mar 25 2015, 5:39 PM
Liscion set Category to Sound.
Liscion set Reproducibility to Always.
Liscion set Severity to None.
Liscion set Resolution to Unable To Duplicate.
Liscion set Legacy ID to 3920276651.May 8 2016, 10:03 PM

the sound engine/module is being replaced. hopefully this is adressed. We should be able to read more about it in Q1 review.

Geez added a comment.Mar 31 2015, 3:02 PM

Hello Liscion and thank you for the report.
Unfortunately we were unable to reproduce the issue you have described and we are sure everything is set up correctly on our end. Bear in mind that while looking around the characters head moves as well and while looking backwards the characters head is turned almost 180 degrees, which can feel as if the sounds are not coming from the proper direction.
Regards,
Geez