When you hear a zombie coming at you and the initial 'taunt' sound is relatively long (say 2-3 seconds), the direction of the sound doesn't adjust when you look around while the sound is playing.
This goes for all in-game sounds though.
When you hear a zombie coming at you and the initial 'taunt' sound is relatively long (say 2-3 seconds), the direction of the sound doesn't adjust when you look around while the sound is playing.
This goes for all in-game sounds though.
Look around whenever you hear a sound that's originating from 3D-space.
While looking around, the direction doesn't adjust.
the sound engine/module is being replaced. hopefully this is adressed. We should be able to read more about it in Q1 review.
Hello Liscion and thank you for the report.
Unfortunately we were unable to reproduce the issue you have described and we are sure everything is set up correctly on our end. Bear in mind that while looking around the characters head moves as well and while looking backwards the characters head is turned almost 180 degrees, which can feel as if the sounds are not coming from the proper direction.
Regards,
Geez