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Only a few types of loot spawn in the vicinity (possible cause found)
Closed, ResolvedPublic

Description

Right now only a few types seem to spawn per server. Was just playing on UK-17 and could only find

  • TTSKO Jacket
  • Blue wool cool
  • Tomato
  • Potato
  • Ductape

Details

Legacy ID
852902573
Severity
None
Resolution
Open
Reproducibility
Always
Category
Balancing

Event Timeline

f3cuk set Category to Balancing.Mar 12 2015, 8:23 PM
f3cuk set Reproducibility to Always.
f3cuk set Severity to None.
f3cuk set Resolution to Open.
f3cuk set Legacy ID to 852902573.May 8 2016, 9:54 PM
f3cuk added a subscriber: f3cuk.
f3cuk added a comment.Mar 13 2015, 9:27 AM

I think something like this is happening.

On server start all the loot gets distributed over the map. Building 1 gets it first, then building 2, building 3, building 4, building 5, etc.. All in a chronological order. Building 1 is often right next to building 2 and building 2 is almost always close to building 3, etc.

Everytime an item spawns it deducts that item from the loot table making sure a single item cannot spawn too many times in the world thus making it a real economy where they'd have an actual fixed number of each loot item in the game instead of spawning everything by chance like they have been doing until now.

For example if this was a loot table:

+ Clothes - 100x Wool coat - 100x Grey hoodie - 100x Pink dress - etc.
+ Food - 100x Baked beans - 100x Canned peaches - etc.
+ Weapons - 100x Makarov - 100x M1911 - etc.

The problem now seems to be that instead of randomly picking an item from the loot table to spawn, it picks the one on top that is still available. Resulting in building 1,2,3,4,5,6,7,8,9,10,11,12,13,etc all having the same kind of loot since the items still have spawns left according to the loot table.

Presumably the function that should randomize the picking of the loot either got broken or was forgotten.

@Geez maybe close this ticket as obsolete?

Geez closed this task as Resolved.Jan 28 2020, 1:29 PM
Geez claimed this task.