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"Prone" key no longer toggles prone (and not useful in conjunction with "up" key)
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Description

The "prone" key used to toggle between prone and crouched (despite the slightly misleading name). This no longer seems to work. If you are crouched, you will go prone, but if you are already prone then nothing will happen.

Details

Legacy ID
1998246089
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

Press the prone key when you are crouched and you will go prone, but if you press the prone key when you are already prone then nothing will happen.

Additional Information

If I recall correctly, in Arma, using just two keys ("up" and "prone") it was possible to pick any stance you wanted in a very logical a seamless manner:

  • "up" was a toggle between crouched and standing, and made you stand up if you were prone.
  • "prone" was a toggle between prone and crouched.

This gave us 3 situations with very seamless logical results for each:

  • when you were prone, you could choose to go standing with "up", or choose to just go crouched with "prone" (i.e. it was acting as a toggle).
  • when you were crouched, "prone" would make you go prone, and "up" would make you stand.
  • when you are standing, "prone" would make you go prone, and "up" would make you "crouch" (i.e. it was acting as a toggle).

This was probably the simplest and most intuitive way to represent the 3 stances with 2 keys (which is very important in a game that uses so many controls).

I can find no way to replicate the Arma controls that I used, and no way to adequately represent the 3 stances with just 2 key presses. Please return the toggle features to that described above! Also, ideally the "prone" key should be renamed "prone toggle", and the "up" key should be renamed "stand/crouch toggle", this would make it more likely that people would find this very useful key configuration.

Event Timeline

CarefulBeef edited Additional Information. (Show Details)
CarefulBeef set Category to Controls.
CarefulBeef set Reproducibility to Always.
CarefulBeef set Severity to None.
CarefulBeef set Resolution to Open.
CarefulBeef set Legacy ID to 1998246089.May 8 2016, 9:17 PM
Franzuu added a subscriber: Franzuu.May 8 2016, 9:17 PM

it just doesn't work like this in dayz, I reported the same thing with a similar solution http://feedback.dayzgame.com/view.php?id=20849

not a bug, the devs might change it when they redo the player controls

I hope they give use the flexibility to implement controls properly like this. The options available to us right now are too clunky to allow a seamless and intuitive scheme with the limited amount of keys we have access to.

I agree with your suggested solution, except I would prefer that that the action of the keys when in prone position be swapped around. I personally feel like it is a more natural result to press the stand key and get a resulting stance that is higher than pressing the prone key again. Other than that our suggestions are exactly the same for the crouch and prone keys.

I don't think the jump key needs to necessarily be tied to the action key though, that is making context sensitive control a risky proposition when you need to jump. I can already forsee wanting to vault a fence and instead inspected a dead body, or some other random action. I currently have my vault key set to move+X, whilst also using X for hold breath. This works well because you never need to hold breath and move, thus freeing up another key for something else.

thats a good idea that move+x. I was having trouble with the hold breath thing because all of the keys around was were taken so I didn't use it.