Page MenuHomeFeedback Tracker

Close ticket
New, WishlistPublic

Description

^

Details

Legacy ID
1907719911
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Multiplayer

Event Timeline

cs_wolf set Category to Multiplayer.Jan 20 2015, 12:57 PM
cs_wolf set Reproducibility to Have Not Tried.
cs_wolf set Severity to None.
cs_wolf set Resolution to Open.
cs_wolf set Legacy ID to 1907719911.May 8 2016, 9:15 PM

Sorry, but we don't know anything about the Health and Blood levels of the characters he's shooting at. And the guy at 8:00 wears a ballistic helmet, so that explains the two shots needed.

Franzuu added a subscriber: Franzuu.May 8 2016, 9:15 PM

+ there is a hidden health variable (besides blood, bone and shock)

it doesn't regenerate and each time you get hit it goes down. Eventually it will reach 0 and you die. Doesn't matter if you are at full blood and no shock, it goes to 0 and you're done. Can be a single slap from a zombie that kills you.

cs_wolf added a subscriber: cs_wolf.May 8 2016, 9:15 PM

The hidden health variable does not explain not dieing from headshots, ballistic helmets can, but a shot to the head without ballistic helmet is a certain death, the ghillie in the first video should have died because you cannot use head gear and the first guy with the beanie in breaks video should have died too.
And shots to the head with ballistic helmet you should go unconscious, it also depends on the helmets status, if it is ruined it is as if you have nothing so you should die, but unconscious does not happen with the second guy on breaks stream.