animals\DZ\animals\Hen_1408\config.cpp
class HenV2: DZ_AnimalBase
{
scope = 2; model = "\dz\animals\Hen_1408\HenV2.p3d"; armor = 1.2; displayName = "Hen"; moves = "CfgMovesHenV2"; maxTurnAngularVelocity = 30; costTurnCoef = 1e-005; weaponBone = "head"; inventoryLoot = "[""Meat_DeerLegFresh"",""Meat_DeerSteakFresh""]"; !!!!!!!!!
};