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Hackers reset everyone on the server
Closed, ResolvedPublic

Description

I was playing on my server tonight, one I pay good money for and watching a teleporter clipping in and out of places all night messing with everyone on my server. Killing them and teleporting players where ever they wanted. I finally shut the server down AFTER he reset all the characters to fresh spawns and teleported us ALL, ALL 40 PLAYERS ON MY SERVER TO THE EXACT SAME SPOT AT THE SAME TIME AS FRESH SPAWNS IN THE BLINK OF AN EYE.

Maybe you have enough popular servers out there to get all the data you need to move this out of Alpha, but I know 1 popular server that's not going back up until the admins get some real power to police his own server he pays good money for. Or you fix the hacking in your game.

Details

Legacy ID
2494384710
Severity
None
Resolution
Fixed
Reproducibility
Have Not Tried

Event Timeline

majormando set Category to category:glitchabuse.Sep 1 2014, 8:54 AM
majormando set Reproducibility to Have Not Tried.
majormando set Severity to None.
majormando set Resolution to Fixed.
majormando set Legacy ID to 2494384710.May 8 2016, 7:47 PM

One of the player posted a video of it, here is the link. Please, for the love of your game, give Admins some control of their servers. We need some tools to combat this. Not in the future, but now. Hackers have more control of our servers than the Admins do and that is not acceptable. Link to the youtube video below

https://www.youtube.com/watch?v=Z_p3qkS2_so

No info what so ever on whats going on? That video I posted and the things that transpired that night has killed players coming to my servers. Both servers used to stay full most of the time, now the servers are basically useless. Its obvious by the silence that you don't care, but in the future, a little support from the game developers to the ones who pay your salary should be a little higher on your list.Im stuck with 2 dead DayZ servers because a hack made for the mod, made it over to standalone.

andy added a comment.Oct 24 2014, 1:31 PM

Hi,
we believe this has been fixed.
Regards,
Andy