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[Suggestion] Endgame Gameplay Styles
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Description

I've found that there are 4 main categories of gameplay in DayZ:
Those who play in a group, and are bandits
Those who play in a group, and aren't bandits
Those who play solo, and are bandits
Those who play solo, and aren't bandits

As someone who plays the last category, if find that I have nothing to gain from continuing to play once fully geared. I can try to be a hero and help other players, but more often than not I just end up dead and losing my items. I myself am not a fan of losing hours of gameplay spent traveling and gathering equipment, so I don't take pleasure in killing other players. Since I have nothing left to do after becoming fully geared other than die, I find myself disinclined to play.

I wish I had a constructive suggestion of how to fix this, but I hope that you guys, the devs, can keep this category of player in mind during future development =)

Details

Legacy ID
1029835317
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer

Event Timeline

Taebeck set Category to Multiplayer.Jul 22 2014, 9:18 PM
Taebeck set Reproducibility to Always.
Taebeck set Severity to None.
Taebeck set Resolution to Open.
Taebeck set Legacy ID to 1029835317.May 8 2016, 7:08 PM
Konseq added a subscriber: Konseq.May 8 2016, 7:08 PM

In the future you will be able to build your own base/house, repair cars and drive around with them and zombies will get harder. So there will be things to do for you but it will take a lot of time for this things to be implemented. So right now it is only gearing up and kill people.

DayZ Origins is a mod and there you can take a look at what it may or could look like: http://www.youtube.com/watch?v=T26RJ5f_T88