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Author
Bl4ck0ut
Created
Jul 2 2025, 10:08 PM

test.sqf

private _trHli = "O_T_VTOL_02_infantry_dynamicLoadout_F" createvehicle (position seaTranspHeliSpawn1);
// seaTranspHeliSpawn1 is just a simple object on the ship deck that has simulations and damage disabled, and is invisible.
_trHli setPosASL (getPosASL seaTranspHeliSpawn1);
_trHli setDir (getDir seaTranspHeliSpawn1);
private _trHli_Team = createVehicleCrew _trHli;
sleep 0.1;
_trHli engineOn true;
{
addSwitchableUnit _x;
_x setSkill 0.80;
} forEach units _trHli_Team;
// makes pilot group switchable for testing purposes
private _randLandingPos = [[18801.3,16627.4,0.000286102], 800, 1000, 16, 0, 0.28, 0, [], []] call BIS_fnc_findSafePos;
// this chooses a random position near Rodopoli on Altis
// in my actual code I also add an invisible helipad at the random position, but this is just for demo purposes
private _wp1 = _trHli_Team addWaypoint [_randLandingPos, 1];
_wp1 setWaypointType "TR UNLOAD";

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