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Author
dedmen
Created
Feb 5 2025, 3:26 PM

arma3.txt

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[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][1]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][1]: Default allowed number of simultaneously open files in the system is 356.
[thread ffffffff][I][1]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001][I][1]: macOS version 13.4.0
[thread 00000001][I][1]: Detected 1 Metal devices
[thread 00000001][I][1]: Device 0: 'Apple M1', depth24stencil8 format NOT supported, recommended max working size: 5726633984 bytes ( 5592416 kB, 5461 MB )
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v1 feature set
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v2 feature set
[thread 00000001][I][1]: supports MTLFeatureSet_macOS_GPUFamily1_v3 feature set
[thread 00000001][I][1]: supports sample count: 1
[thread 00000001][I][1]: supports sample count: 2
[thread 00000001][I][1]: supports sample count: 4
[thread 00000001][I][1]: Using device 'Apple M1'
[thread 00000001][I][2]: Available video memory:5461 MB
[thread 00000001][I][43]: Precompiled shader cache: Metal subset of precompiled data loaded: input layouts: 18, sampler states: 78, blend states: 14, depth stencil states: 22, render pipelines: 11818, compute pipelines: 3
[thread 00000001][I][43]: Precompiled shader cache loaded: binary shaders: 381, shaders: 386
[thread ffffffff][I][43]: Metal cache precompilation thread: start
[thread 00000001][W][43]: AppendGameMappingsFromSDLGamepadConfigFile() - Could not open SDLGamepad.config !!
[thread 00000001][I][147]: Mac command line [0] = [-malloc=system]
[thread 00000001][I][147]: Mac command line [1] = [-nosplash]
[thread 00000001][I][147]: Mac command line [2] = [-skipIntro]
[thread 00000001][I][147]: Mac command line [3] = [-noBenchmark]
[thread 00000001][I][191]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\msvcrt.dll loaded (fully bound) at 0x302630000-0x3026cc400 (sized 640000 (0x9c400) bytes)
[thread 00000001][I][191]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\d3dcompiler_43.dll loaded (fully bound) at 0x3023c0000-0x302629400 (sized 2528256 (0x269400) bytes)
[thread 00000001][I][192]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\xapofx1_5.dll loaded (fully bound) at 0x3026d0000-0x3026e3400 (sized 78848 (0x13400) bytes)
[thread 00000001][I][192]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\x3daudio1_7.dll loaded (fully bound) at 0x3026f0000-0x3026f7400 (sized 29696 (0x7400) bytes)
[thread 00000001][I][193]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\d3dx11_43.dll loaded (fully bound) at 0x302700000-0x302744400 (sized 279552 (0x44400) bytes)
[thread 00000001][I][194]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\d3dx10_43.dll loaded (fully bound) at 0x302750000-0x3027cd400 (sized 513024 (0x7d400) bytes)
[thread 00000001][I][194]: DLL LOADING: C:\Users\ismailokur\Library\Application Support\Steam\steamapps\common\Arma 3\\Arma3Retail_DX11_x64.exe loaded (fully bound) at 0x300000000-0x3023b3a00 (sized 37435904 (0x23b3a00) bytes)
[thread 00000001][I][200]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\tbb4malloc_bi_x64.dll loaded (fully bound) at 0x3027d0000-0x302821600 (sized 333312 (0x51600) bytes)
[thread 00000001][I][202]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\gfsdk_ssao_d3d11.win64.dll loaded (fully bound) at 0x302830000-0x302900600 (sized 853504 (0xd0600) bytes)
[thread 00000001][I][204]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\tobii.eyex.client.dll loaded (fully bound) at 0x302910000-0x302d46600 (sized 4417024 (0x436600) bytes)
[thread 00000001][I][207]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\physx_64.dll loaded (fully bound) at 0x302d50000-0x302ffd600 (sized 2807296 (0x2ad600) bytes)
[thread 00000001][I][210]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\physxcommon_64.dll loaded (fully bound) at 0x303000000-0x3031fc600 (sized 2082304 (0x1fc600) bytes)
[thread 00000001][I][211]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\physxcooking_64.dll loaded (fully bound) at 0x303200000-0x303276600 (sized 484864 (0x76600) bytes)
[thread 00000001][I][211]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\physxfoundation_64.dll loaded (fully bound) at 0x303280000-0x3032c9600 (sized 300544 (0x49600) bytes)
[thread ffffffff][I][221]: Compiling compute pipeline
[thread ffffffff][I][222]: Compiling compute pipeline
[thread ffffffff][I][222]: Compiling compute pipeline
[thread 00000001][I][238]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\dll\x64\physxgpu_64.dll loaded (fully bound) at 0x3032d0000-0x304c99600 (sized 27039232 (0x19c9600) bytes)
[thread 00000001][I][244]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\ucrtbase.dll loaded (fully bound) at 0x304d80000-0x304e74600 (sized 1000960 (0xf4600) bytes)
[thread 00000001][I][244]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-runtime-l1-1-0.dll loaded (fully bound) at 0x304d70000-0x304d73400 (sized 13312 (0x3400) bytes)
[thread 00000001][I][245]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-string-l1-1-0.dll loaded (fully bound) at 0x304e80000-0x304e83400 (sized 13312 (0x3400) bytes)
[thread 00000001][I][245]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-heap-l1-1-0.dll loaded (fully bound) at 0x304e90000-0x304e92400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][245]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-stdio-l1-1-0.dll loaded (fully bound) at 0x304ea0000-0x304ea3400 (sized 13312 (0x3400) bytes)
[thread 00000001][I][246]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-convert-l1-1-0.dll loaded (fully bound) at 0x304eb0000-0x304eb3400 (sized 13312 (0x3400) bytes)
[thread 00000001][I][246]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\vcruntime140.dll loaded (fully bound) at 0x304d50000-0x304d65600 (sized 87552 (0x15600) bytes)
[thread 00000001][I][246]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-locale-l1-1-0.dll loaded (fully bound) at 0x304ec0000-0x304ec2400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][247]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-math-l1-1-0.dll loaded (fully bound) at 0x304ed0000-0x304ed4400 (sized 17408 (0x4400) bytes)
[thread 00000001][I][247]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-multibyte-l1-1-0.dll loaded (fully bound) at 0x304ee0000-0x304ee4400 (sized 17408 (0x4400) bytes)
[thread 00000001][I][247]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-time-l1-1-0.dll loaded (fully bound) at 0x304ef0000-0x304ef2400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][248]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-filesystem-l1-1-0.dll loaded (fully bound) at 0x304f00000-0x304f02400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][248]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-environment-l1-1-0.dll loaded (fully bound) at 0x304f10000-0x304f12400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][248]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\api-ms-win-crt-utility-l1-1-0.dll loaded (fully bound) at 0x304f20000-0x304f22400 (sized 9216 (0x2400) bytes)
[thread 00000001][I][248]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\msvcp140.dll loaded (fully bound) at 0x304cb0000-0x304d4b400 (sized 635904 (0x9b400) bytes)
[thread 00000001][I][248]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\contact\biext_collisions_x64.dll loaded (fully bound) at 0x304ca0000-0x304caf200 (sized 61952 (0xf200) bytes)
[thread 00000001][I][249]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\contact\biext_idwmap_x64.dll loaded (fully bound) at 0x304f30000-0x304f42200 (sized 74240 (0x12200) bytes)
[thread 00000001][I][249]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\contact\biext_txscan_x64.dll loaded (fully bound) at 0x304f50000-0x304f64200 (sized 82432 (0x14200) bytes)
[thread 00000001][I][252]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\vn\emm_api_x64.dll loaded (fully bound) at 0x304f70000-0x3051ce200 (sized 2482688 (0x25e200) bytes)
[thread 00000001][I][255]: DLL LOADING: c:\users\ismailokur\library\application support\steam\steamapps\common\arma 3\spe\emm_api_x64.dll loaded (fully bound) at 0x3051d0000-0x30542e200 (sized 2482688 (0x25e200) bytes)
[thread 00000002][I][258]: TomCrypt initializing...
[thread 00000002][I][258]: TomCrypt initialized
[thread 00000002][W][282]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000002][I][328]: Page size (real): 16384 (0x4000) bytes
[thread 00000002][I][328]: Pages total: 395270, bytes total: 6476103680 (0x182018000)
[thread 00000002][I][328]: Pages wired: 98364, bytes wired: 1611595776 (0x600f0000)
[thread 00000002][I][328]: Pages active: 147743, bytes active: 2420621312 (0x9047c000)
[thread 00000002][I][328]: Pages inactive: 143481, bytes inactive: 2350792704 (0x8c1e4000)
[thread 00000002][I][328]: Pages free: 5682, bytes free: 93093888 (0x58c8000)
[thread 00000002][I][328]: dwMemoryLoad: 62 percent
[thread 00000002][I][328]: ullTotalPhys: 6476103680 (0x182018000) bytes
[thread 00000002][I][328]: ullAvailPhys: 2443886592 (0x91aac000) bytes
[thread 00000002][I][328]: ullTotalPageFile: 6476103680 (0x182018000) bytes
[thread 00000002][I][328]: ullAvailPageFile: 4588761088 (0x11182f000) bytes
[thread 00000002][I][328]: ullTotalVirtual: 140737488224256 (0x7ffffffe0000) bytes
[thread 00000002][I][328]: ullAvailVirtual: 140700907073536 (0x7ff77b95f000) bytes
[thread 00000002][I][328]: ullAvailExtendedVirtual: 0 (0) bytes
[thread 00000002][W][329]: eON_LoadLibraryEx() couldn't load 'Dll\system.dll', returning NULL!
[thread 00000002][W][329]: eON_LoadLibraryEx() couldn't load 'Dll\system_x64.dll', returning NULL!
[thread 00000002][I][329]: [OutputDebugString] Using system memory allocator
[thread 00000002][I][329]: [OutputDebugString] 17:21:20 Warning: memory usage limited by a page file. Current limit 4376 MB, wanted 4632 MB.
[thread 00000002][I][329]: [OutputDebugString]
[thread 00000002][I][329]: [OutputDebugString] 17:21:20 Increasing your page file size might improve game performance.
[thread 00000002][I][329]: [OutputDebugString]
[thread ffffffff][W][371]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][371]: Active element in input layout at 64, sized 16, extends past the end of the vertex at 64. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][371]: Active element in input layout at 64, sized 16, extends past the end of the vertex at 64. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread 00000002][W][387]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000005][W][388]: eON_LoadLibraryEx() couldn't load 'api-ms-win-appmodel-runtime-l1-1-1', returning NULL!
[thread 00000005][W][388]: eON_LoadLibraryEx() couldn't load 'ext-ms-win-kernel32-package-current-l1-1-0', returning NULL!
[thread ffffffff][W][390]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][390]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread 00000002][I][425]: Enumerating COM libraries...
[thread 00000002][I][435]: GetProcAddress() asking for "wine_get_version"!
[thread 00000002][I][435]: [OutputDebugString] 17:21:20 Detected running Wine/Proton version eON
[thread 00000002][I][435]: [OutputDebugString]
[thread ffffffff][I][438]: Precompiled shader cache: precompilation finished.
[thread 00000004][I][439]: Overlapped scatter/gather read memory buffer size now: 4096 bytes
[thread 00000002][I][494]: [OutputDebugString] 17:21:20 Detected number of DLCs: 23
[thread 00000002][I][494]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 ---------------------------------------------------------- Game ----------------------------------------------------------
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 name appId owned installed available isDlc
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 Arma 3 107410 yes yes yes no
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 Unknown -1 no no no yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 ---------------------------------------------------------- Dlcs ----------------------------------------------------------
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 index name appId owned installed available isDlc
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 0 Arma 3 Maps 249861 no no no yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 1 Arma 3 Tactical Guide 249862 no no no yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 2 Arma 3 Zeus 275700 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 3 Arma 3 Karts 288520 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 4 Arma 3 Helicopters 304380 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 5 Arma 3 DLC Bundle 1 304400 no no no yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 6 Arma 3 Marksmen 332350 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 7 Arma 3 Apex 395180 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 8 Arma 3 Laws of War 571710 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 9 Arma 3 Jets 601670 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 10 Arma 3 DLC Bundle 2 612480 no no no yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 11 Arma 3 Malden 639600 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 12 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 13 Arma 3 Tanks 798390 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 14 Arma 3 Contact 1021790 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 15 Arma 3 Creator DLC: Global Mobilization - Cold War Germany 1042220 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 16 Arma 3 Creator DLC: Spearhead 1944 1175380 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 17 Arma 3 Creator DLC: S.O.G. Prairie Fire 1227700 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 18 Arma 3 Creator DLC: CSLA Iron Curtain 1294440 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 19 Arma 3 Art of War 1325500 yes yes yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 20 Arma 3 Creator DLC: Western Sahara 1681170 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 21 Arma 3 Creator DLC: Reaction Forces 2647760 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 22 Arma 3 Creator DLC: Expeditionary Forces 2647830 no no yes yes
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000002][I][503]: [OutputDebugString] 17:21:20 --------------------------------------------------------------------------------------------------------------------------
[thread 00000002][I][503]: [OutputDebugString]
[thread 00000004][I][542]: Overlapped scatter/gather read memory buffer size now: 8192 bytes
[thread 00000002][I][543]: [OutputDebugString] SplashProgress: TEMEL YAPILANDIRMALAR YワKLEN?YOR
[thread 00000002][W][545]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][W][548]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000004][I][549]: Overlapped scatter/gather read memory buffer size now: 32768 bytes
[thread 00000002][I][565]: [OutputDebugString] 17:21:20 Detected OS X
[thread 00000002][I][565]: [OutputDebugString]
[thread 00000002][I][565]: [OutputDebugString] 17:21:20 Reported VRAM size for limiter:5461 MB
[thread 00000002][I][565]: [OutputDebugString]
[thread 00000002][W][566]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][571]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][I][576]: [OutputDebugString] SplashProgress: EKLENT?LER KAYDED?L?YOR
[thread 00000002][I][946]: [OutputDebugString] SplashProgress: YAPILANDIRMALAR AYRI?TIRILIYOR
[thread 00000002][I][1036]: [OutputDebugString] SplashProgress: KOMUT SATIRI ??LEN?YOR
[thread 00000002][I][1042]: [OutputDebugString] 17:21:21 Initializing stats manager.
[thread 00000002][I][1042]: [OutputDebugString]
[thread 00000011][W][1046]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000011][W][1047]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000011][W][1047]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000011][W][1047]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000011][W][1047]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][1051]: [OutputDebugString] 17:21:21 sessionID: de5c04ac2f19e8291a3ea1d18690e6f6e88c677e
[thread 00000002][I][1051]: [OutputDebugString]
[thread 00000002][I][1051]: [OutputDebugString] SplashProgress: EKLENT?LER YワKLEN?YOR
ismailokur@Ismail-MacBook-Air ~ %

Event Timeline

dedmen changed the visibility from "dedmen (Dedmen Miller)" to "Administrators".Feb 5 2025, 3:27 PM