[thread 00000002][I][329]: [OutputDebugString] Using system memory allocator
[thread 00000002][I][329]: [OutputDebugString] 17:21:20 Warning: memory usage limited by a page file. Current limit 4376 MB, wanted 4632 MB.
[thread 00000002][I][329]: [OutputDebugString]
[thread 00000002][I][329]: [OutputDebugString] 17:21:20 Increasing your page file size might improve game performance.
[thread 00000002][I][329]: [OutputDebugString]
[thread ffffffff][W][371]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][371]: Active element in input layout at 64, sized 16, extends past the end of the vertex at 64. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][371]: Active element in input layout at 64, sized 16, extends past the end of the vertex at 64. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread 00000002][W][387]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread ffffffff][W][390]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread ffffffff][W][390]: Active element in input layout at 28, sized 4, extends past the end of the vertex at 28. Remapping the element to show same garbage as the original game, but for different vertex, as otherwise Metal might crash.
[thread 00000002][I][425]: Enumerating COM libraries...
[thread 00000002][I][435]: GetProcAddress() asking for "wine_get_version"!
[thread 00000002][I][435]: [OutputDebugString] 17:21:20 Detected running Wine/Proton version eON