- door opening : (Using animateDoor function) Why can we open all kinds of IFRIT doors but only unarmed Strider and Hunter? Does that mean HUNTER HMG or STRIDER GMG hadn't inherited of the unarmed vehicle possibilities? A little bit too bad!
- helo DLC provided a big amount of possibilities for vehicle lift and transportation. But... take a minute to consider new fuel (or ammo) containers:
You can find them in editor, opening empty/supports units menu.
Everything goes well until you try to script add-on, sorting vehicles or objects:
Why authors took different ways to class so close objects???
For Taru, you have a "Land_Pod_Heli_Transport_04_fuel_F" with parents classes: "Pod_Heli_Transport_04_base_F","StaticWeapon","LandVehicle","Land". So a land vehicle returning a totally weird icon by the way!
For Huron, you get a "B_Slingload_01_Fuel_F" with parents classes: "Slingload_01_Base_F","Slingload_base_F","ReammoBox_F","thingX","Thing". Yep, just a thing like many other objects in editor, but anywhere else than in empty support units which were all vehicles til yet!
- for WY-55 Hellcat see: http://feedback.arma3.com/view.php?id=22984