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T86206
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_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]]; _entity set3DENAttribute ["init", "hintSilent 'hi there'"]; This will result with "STRING" in init and obviously no execution.
_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]]; _entity set3DENAttribute ["init", "hintSilent 'hi there'"]; This will result with "STRING" in init and obviously no execution.
_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];
_entity set3DENAttribute ["init", "hintSilent 'hi there'"];
This will result with "STRING" in init and obviously no execution.
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